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#1
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FpsCan anyone explain how Frames per Second (FPS) work?
Thanks __________________
If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. |
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#2
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FPS? Here's what I understand by it:
A quick look at a strip of film that runs for 1 second has 25 - 27 frames (images) in it. I think it's PAL: 25fps and NTSC is 27 fps or the otherway around; not sure anymore! How they work? They just do... What? You're into EDITING now? :-o __________________
J de Silva Learning Journal | GIDForums™ | GIDNetwork™ | GIDWebhosts™ | GIDSearch™ |
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#3
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No not Editing I got a new Video Card and I was just wounding how they worked and why the VC seems to have a problem the lower the FPS go. I'm just hoping that if I learn alittle more maybe I can learn to improve the VC.
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If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. |
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#4
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Oops! I am talking about video editing and you're talking about Video Cards, I didn't know that there's an option to set FPS on video cards; why not leave it at default/factory setting?
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J de Silva Learning Journal | GIDForums™ | GIDNetwork™ | GIDWebhosts™ | GIDSearch™ |
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#5
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The FPS are a setting on the cards there in the game. Thats about all I know. But I have a few games and I program that checks what the video card can take and low FPS seem to give it problems.
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If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. |
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#6
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Anything below 40 fps is going to start giving you problems because of fluctuation and such. So if its possible to change the detail level in a game never go below such a level. The trademark game for testing this is Quake 3 since it gives such consistent results.
Its all down to how fast your graphics card can process the information combined with the processor. A 3d graphics card generally does the horse work in this and well its the whole point of it. |
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#7
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So the better the card the lower it would be able to go would this be correct? And are there any programs to find at what FPS would start to give you problems?
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If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. |
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#8
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Frames per second is important in gaming, you definately know that the FPS value is poor when things start jerking.
FPS is a graphics card thing, but you're probably wondering if TV is at 25-27 FPS, why do card try for higher rates? Well usually so that the game runs faster & smoother. If a card is under strain, it starts throwing away frames at random, because it can't cope. That's where the jerkiness comes from - but the action does not slow down (so usually you get killed TVs refresh at round 60Hz, but TV's are different beasts to moniters, they're got poorer focus, and the phosphorus behind the glass (the stuff that glows when hit by electrons from the tube) glows for longer than that in a CRT (Cathode Ray Tube). So on TVs the action blends in better, so less frames are needed. However since a CRT's phosphorus glows for far less time, it needs a high refresh rate, and high FPS so that action looks authentic on it. That's why people don't watch TV on their PC moniters (much)! Prof. GF |
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#9
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Thanks I didn't know that. Just goes to show that you learn something new everyday. Thanks guy
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If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. |
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#10
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one more question what is a DVI Connector?
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If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. |
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