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#1
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Problem with udating a function in openglHello everyone,
I had a problem by dealing with the display function in opengl. Well, the problem goes as following: I would like to use a function inside display function of opengl, and having a variable in that function which can be changed interactively, could be by keyboard function,but in here I couldn't right now achieve this since I always have a good result when the variable is setting to zero but whenever I change it the displayed picture starts falshing and flashing CPP / C++ / C Code:
Could any one give me an advice or explaine what is the alternative solution could be? By the way: the variable that I tried to change it, effects directly on an array the is used to render the result between CPP / C++ / C Code:
Comments, new suggestions are really appreciated |
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#2
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Re: Problem with udating a function in openglsorry for the repetition, I am don't know how can I remove it yet.
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