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  #11  
Old 23-Dec-2007, 07:42
inevitable inevitable is offline
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Posts: 53
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Re: Drawing Program


I suppose you wish to develop graphics library.

In the line function write a new member function like
CPP / C++ / C Code:
printLine(const Line aLine)
{
//..... Alogorithm to write Pixel on the screen.
}

You can go through Computer Graphics book, that has clear explanation of all the line algorithms.

You actually need to capture the monitor pixels. Then you can write to the screen.
As soon as I recollect the command or function for it, I will post you, meanwhile you can go thru google.
  #12  
Old 23-Dec-2007, 09:00
Max_Payne Max_Payne is offline
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Re: Drawing Program


Is this book any good:
Code:
http://www.katzforums.com/showthread.php?p=96422#post96422
  #13  
Old 23-Dec-2007, 18:28
Howard_L Howard_L is online now
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Location: Maryland/PA, USA
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Re: Drawing Program


Quote:

I did not see RectangleCollection.h file. Hence the reason I asked for full code.
I hit that the other day and quit 'cause noone had mentioned it,, thought it was just me...
From mingw compiler:
g++ -Wall -W -pedantic Main.cpp -o Main.exe
************* Compile 1: ******************************************
Page.h:4:28: LineCollection.h: No such file or directory
//posted filename mispelled LineCollectoin.h fixed

************* Compile 2: ******************************************
LineCollection.h:3:19: Linea.h: No such file or directory

So,, the files LineCollection.h and Line.cpp BOTH have this line at top:
#include "Linea.h"

The posted code contained no file named linea.h ,, just line.h
I change the both of the files above to:
#include "Line.h" ...and left the actual filename alone.

************* Compile 3: ******************************************
In file included from Main.cpp:1:
Page.h:1:9: warning: #pragma once is obsolete
In file included from Page.h:3,
from Main.cpp:1:
PointCollection.h:1:9: warning: #pragma once is obsolete
In file included from PointCollection.h:3,
from Page.h:3,
from Main.cpp:1:
Point.h:1:9: warning: #pragma once is obsolete
In file included from Page.h:4,
from Main.cpp:1:
LineCollection.h:1:9: warning: #pragma once is obsolete
In file included from LineCollection.h:3,
from Page.h:4,
from Main.cpp:1:
Line.h:1:9: warning: #pragma once is obsolete
In file included from Main.cpp:1:
Page.h:5:33: RectangleCollection.h: No such file or directory
Main.cpp: In function `int main()':
Main.cpp:15: error: no match for 'operator+' in 'L + p1'

AAAAAT! W're sorry,, No "RectangleCollection.h" in posted files!
-----------------------
So how about the file???
This takes some intuition but I don't think any of us have that much...
How can we help if we don't have the right stuff !?
Are you on Windows platorm?
  #14  
Old 23-Dec-2007, 19:06
Max_Payne Max_Payne is offline
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Re: Drawing Program


I Apologize about that. I have removed some classes to make it easier.

Anyway. Here's the Source Code that compiles.. Without the RectangleCollection.h of course.

Point.h

CPP / C++ / C Code:
#pragma once

#include <iostream>
using namespace std;

class Point
{
private:
	int x;
	int y;

public:
	Point(void);
	Point( int x, int y );
	Point( const Point &xPoint );
	~Point(void);

	void setX( int x );
	int getX() const;

	void setY( int y );
	int getY() const;

	Point & operator = ( const Point &xPoint );

	bool operator == ( const Point &xPoint ) const;

	bool includes( int cord_X, int cord_Y ) const;
	bool includes( const Point &xPoint ) const;

	void draw() const;
};

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

Point.cpp

CPP / C++ / C Code:
#include "Point.h"

Point::Point( void )
{
	this->x = 0;
	this->y = 0;
}

Point::Point( int x, int y )
{
	this->x = x;
	this->y = y;
}

Point::Point( const Point &xPoint )
{
	this->x = xPoint.x;
	this->y = xPoint.y;
}

Point::~Point( void ) {}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

void Point::setX( int x ) // set X
{
	this->x = x;
}

void Point::setY( int y ) // set Y
{
	this->y = y;
}


int Point::getX() const // get X
{
	return ( this->x );
}

int Point::getY() const // get Y
{
	return ( this->y );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

Point &Point::operator = ( const Point &xPoint )
{
	if( this != &xPoint )
    {
		this->x = xPoint.x;
		this->y = xPoint.y;
    }

    return ( *this );
}

bool Point::includes( int cord_X, int cord_Y ) const
{
	return ( this->x == cord_X && this->y == cord_Y );
}

void Point::draw() const
{
	cout << '.';
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

bool Point::operator == ( const Point &xPoint ) const
{
    bool isEquality = false;
    if( this->x == xPoint.x && this->y == xPoint.y )
    {
	isEquality = true;
    }
    return isEquality;
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////


PointCollection.h

CPP / C++ / C Code:
#pragma once

#include "Point.h"

const int MAXPoint = 100;

class PointCollection
{
private:
	Point pts[ MAXPoint ];
	int quantity;

public:
	PointCollection( void );
	PointCollection( const PointCollection &xPointCollection );
	~PointCollection( void );

	// To know how many Points are
	// ..in the collection
	int size() const; 

	PointCollection operator = ( const PointCollection &xPointCollection );

	PointCollection &operator + ( const Point &xPoint );
	
	Point &operator[]( int index );
	const Point &operator[]( int index ) const;

	bool isFull() const;
	bool isEmpty() const;

	bool includes( const Point &xPoint ) const;
	int indexOf( const Point &xPoint ) const;
};

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

PointCollection.cpp

CPP / C++ / C Code:
#include "PointCollection.h"

PointCollection::PointCollection( void )
{
	this->quantity = 0;
}

PointCollection::PointCollection( const PointCollection &xPointCollection )
{
	this->quantity = xPointCollection.quantity;

	for ( int i = 0 ; i < this->quantity ; i++ )
		( this->pts )[ i ] = ( xPointCollection.pts )[ i ];
}

PointCollection::~PointCollection( void ) {}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

int PointCollection::size() const
{
	return ( this->quantity );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

Point &PointCollection::operator []( int index )
{
	return ( ( this->pts )[ index ] );
}

const Point &PointCollection::operator []( int index ) const
{
	return ( ( this->pts )[ index ] );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

PointCollection PointCollection::operator =( const PointCollection &xPointCollection )
{
	this->quantity = xPointCollection.quantity;

	for ( int i = 0 ; i < this->quantity ; i++ )
		( this->pts )[ i ] = ( xPointCollection.pts )[ i ];

	return ( *this );
}

PointCollection &PointCollection::operator +( const Point &xPoint )
{
	(*this)[ this->quantity ] = xPoint;

	(this->quantity)++;

	return ( *this );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

bool PointCollection::isFull() const
{
	return ( this->quantity == MAXPoint );
}

bool PointCollection::isEmpty() const
{
	return ( this->quantity == 0 );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

bool PointCollection::includes( const Point &xPoint ) const
{
	bool thisOne = false;

	for ( int i = 0 ; i < this->quantity && ! thisOne ; i++ )
	{
		if( pts[ i ] == xPoint )
			thisOne = true;
	}

	return ( thisOne );
}

int PointCollection::indexOf( const Point &xPoint ) const
{
	int index = -1;

	for ( int i = 0 ; i < this->quantity && index == -1 ; i++ )
	{
		if( pts[ i ] == xPoint )
			index = i;
	}

	return ( index );
}

Line.h

CPP / C++ / C Code:
#pragma once

#include "Point.h"

class Linea
{
private:
	Point begin;
	Point end;

public:
	Linea( void );
	Linea( const Linea &xLinea );
	Linea( Point XY1, Point XY2 );
	~Linea( void );

	Linea &operator = ( const Linea &xLinea );

	bool includes( int cord_X, int cord_Y ) const;
	bool operator == ( const Linea &xLinea ) const;

	double m() const; // Pendiente
	double b() const; // Intercept in Y

	bool isVertical() const;
	bool isHorizontal() const;
	bool isDiagonal() const;

	void draw() const;
};

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

Line.cpp

CPP / C++ / C Code:
#include "Linea.h"

Linea::Linea()
{
}

Linea::Linea( Point XY1, Point XY2 ) 
{
	this->begin = begin;
	this->end = end;
}

Linea::Linea( const Linea &xLinea )
{
	this->begin = xLinea.begin;
	this->end = xLinea.end;
}

Linea::~Linea( void )
{
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

Linea &Linea::operator =( const Linea &xLinea )
{
	if( this != &xLinea )
    {
		this->begin = xLinea.begin;
		this->end = xLinea.end;
    }

    return ( *this );
}

bool Linea::operator == ( const Linea &xLinea ) const
{
    bool isEquality = false;
    if( this->begin == xLinea.begin &&
		this->end == xLinea.end )
    {
	isEquality = true;
    }
    return isEquality;
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

double Linea::m()const
{
	return ( (this->end.getY()) - (this->begin.getY()) ) / ((this->end.getX()) - (this->begin.getX()) );
}

double Linea::b()const
{
	return ( this->end.getY() - (this->m() * this->end.getX()) );
}


bool Linea::isVertical () const
{
	return ( ( (this->end.getX()) - (this->begin.getX()) ) == 0 );
}

bool Linea::isHorizontal () const
{
	return ( ( (this->end.getY()) - (this->begin.getY()) ) == 0 );
}

bool Linea::isDiagonal () const
{
	return ( this->isVertical() && this->isHorizontal() );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

bool Linea::includes( int cord_X, int cord_Y ) const
{
	bool included = false;

	if ( this->isHorizontal() )
	{
		if ( ( (this->begin).getY() == cord_Y ) && 

		     ( (this->begin).getX() <= cord_X ) &&

		     ( (this->end).getX() >= cord_X ) ||

		     ( (this->begin).getX() >= cord_X ) &&

		     ( (this->end).getX() <= cord_X ) )

				included = true;
	}

	else if ( this->isVertical() )
	{
		if ( ( (this->begin).getX() == cord_X ) && 

		     ( (this->begin).getY() <= cord_Y ) && 

		     ( (this->end).getY() >= cord_Y ) ||

		     ( (this->begin).getY() >= cord_Y ) && 
			 
			 ( (this->end).getY() <= cord_Y ) )

				included = true;
	}

	else
	{
		if ( ( cord_Y == this->m() * cord_X + this->b() ) && 

			( (this->begin).getX() <= cord_X ) && 
			
			( (this->end).getX() >= cord_X ) || 
			
			( (this->begin).getX() >= cord_X ) &&

			( (this->end).getY() >= cord_Y ) ||

			( (this->begin).getY() >= cord_Y ) &&

			( (this->end).getY() <= cord_Y ) )

				included = true;
	}

	return ( included );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

void Linea::draw() const
{
	cout << '.';
}


/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

LineCollectoin.h

CPP / C++ / C Code:
#pragma once

#include "Linea.h"

const int MAX = 100;

class LineCollection
{
private:
	Linea lc[ MAX ];
	int quantity;

public:
	LineCollection(void);
	LineCollection( const LineCollection &xLineCollection );
	~LineCollection(void);

	// To know how many Lines are
	// ..in the collection
	int size() const;

	LineCollection operator = ( const LineCollection &xLineCollection );

	LineCollection &operator + ( const Linea &xLinea );

	Linea &operator [] ( int index );
	const Linea &operator[]( int index ) const;

	bool isFull() const;
	bool isEmpty() const;

	bool includes( const Linea &xLinea ) const;
	int indexOF( const Linea &xLinea ) const;

	friend ostream &operator << ( ostream &output, const LineCollection &xLineCollection );
	friend istream &operator >> ( istream &input, LineCollection &xLineCollection );
};


/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

LineCollection.cpp

CPP / C++ / C Code:
#include "LineCollection.h"

LineCollection::LineCollection( void )
{
	this->quantity = 0;
}

LineCollection::LineCollection( const LineCollection &xLineCollection )
{
	this->quantity = xLineCollection.quantity;

	for ( int i = 0 ; i < this->quantity ; i++ )
		( this->lc )[ i ] = ( xLineCollection.lc )[ i ];
}

LineCollection::~LineCollection( void ) {}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

int LineCollection::size() const
{
	return ( this->quantity );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

Linea &LineCollection::operator []( int index )
{
	return ( ( this->lc )[ index ] );
}

const Linea &LineCollection::operator []( int index ) const
{
	return ( ( this->lc )[ index ] );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

LineCollection LineCollection::operator =( const LineCollection &xLineCollection )
{
	this->quantity = xLineCollection.quantity;

	for ( int i = 0 ; i < this->quantity ; i++ )
		( this->lc )[ i ] = ( xLineCollection.lc )[ i ];

	return ( *this );
}

LineCollection &LineCollection::operator +( const Linea &xLinea ) 
{
	(*this)[ this->quantity ] = xLinea;
	(this->quantity)++;

	return ( *this );
}


/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

bool LineCollection::isFull() const
{
	return ( this->quantity == MAX );
}

bool LineCollection::isEmpty() const
{
	return ( this->quantity == 0 );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////


bool LineCollection::includes(const Linea &xLinea) const
{
	bool thisOne = false;

	for ( int i = 0 ; i < this->quantity && ! thisOne ; i++ )
	{
		if ( lc[i] == xLinea )
			thisOne = true;
	}
	return ( thisOne );
}

int LineCollection::indexOF( const Linea &xLinea ) const
{
	int index = -1;

	for ( int i = 0 ; i < this->quantity && index == -1 ; i++ )
	{
		if ( lc[i] == xLinea )
			index = i;
	}

	return ( index );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

Page.h

CPP / C++ / C Code:
#pragma once

#include "PointCollection.h"
#include "LineCollection.h"

const int MAXPAGE = 100;

class Page
{
private:
	int heigh;
	int width;

public:
	Page( void );
	Page( int width, int heigh );
	Page( const Page &xPage );
	~Page( void );

	void setWidth( int width );
	int getWidth() const;

	void setHeigh( int heigh );
	int getHeigh() const;

	bool operator == ( const Page &xPage ) const;

	void draw() const;
};


/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

Page.cpp

CPP / C++ / C Code:
#include "Page.h"

Page::Page( void )
{
	this->width = 0;
	this->heigh = 0;
}

Page::Page( int width, int heigh )
{
	this->width = width;
	this->heigh = heigh;
}

Page::Page( const Page &xPage )
{
	this->width = xPage.width;
	this->heigh = xPage.heigh;
}

Page::~Page( void ) {}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

void Page::setHeigh( int heigh )
{
	this->heigh = heigh;
}

void Page::setWidth( int width )
{
	this->width = width;
}

int Page::getHeigh() const
{
	return ( this->heigh );
}

int Page::getWidth() const
{
	return ( this->width );
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

void Page::draw() const
{
	bool included;
	PointCollection pc;
	LineCollection li;

	for( int y = 0 ; y < this->heigh ; y++ )
	{
		included = false;

		for ( int x = 0; x < this->width ; x++ )
		{
			for ( int p = 0 ; p < pc.size()  && !included ; p++ )
			{

				if ( pc[ p ].includes( x, y ) )
				{
					pc[ p ].draw();
					included = true;
				}

				if ( included )
					cout << ' ';
			}

			for ( int line = 0 ; line < li.size()  && !included ; line++ )
			{

				if ( li[ line ].includes( x, y ) )
				{
					li[ line ].draw();
					included = true;
				}

				if ( included )
					cout << ' ';
			}

		}
		cout << endl;
	}
}

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////

bool Page::operator ==( const Page &xPage ) const
{
	bool isEquality = false;

	if( this->heigh == xPage.heigh && this->width == xPage.width )
    {
		isEquality = true;
    }

    return isEquality;
}


Main.cpp

CPP / C++ / C Code:
#include "Page.h"

int main ()
{
	
	Point p1( 5, 5 ), p2( 1, 1 );

	Page pg( 15, 15 );

	p1.draw();

	pg.draw();

	system("PAUSE");
	return 0;

} 
 
 

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