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  #1  
Old 09-Aug-2007, 11:16
jerstlouis jerstlouis is offline
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C-derived OO Prog Language, Cross Platform GUI Toolkit, 2D/3D Graphics Engine Project


Hi All,

I'm hoping to generate some interest in the Ecere SDK which is the result of many years of software development.

With the Ecere SDK, you can:

Build Cross Platform GUI Applications:

Develop applications once, deploy them on all platforms alongside a lightweight runtime environment.

Use Powerful Object Oriented Programming:

Ecere introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use.

Easily Integrate Real-time 3D Graphics:

Writing 3D graphics applications has never been this easy. A builtin 3D engine supporting both Direct3D and OpenGL is fully integrated in the Ecere runtime environment.

Please read more about it at http://www.ecere.com


I am looking for the following:

- People who would like to try it out, use it in their own software projects.
- Development Contributors
- Help on the business and marketing side of things.

Thanks!
  #2  
Old 09-Aug-2007, 12:32
shalombi shalombi is offline
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Re: C-derived OO Prog Language, Cross Platform GUI Toolkit, 2D/3D Graphics Engine Pro


Seems like a very interesting concept.

Are you actually here looking for people to try it out (I would gladly give it a shot in my next project) or is this more of an advertising thing?

What is your position within this project??

max
  #3  
Old 09-Aug-2007, 12:38
jerstlouis jerstlouis is offline
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Re: C-derived OO Prog Language, Cross Platform GUI Toolkit, 2D/3D Graphics Engine Pro


Yes I'm here looking for people to try it out and /or contribute and / or help me generate public interest in the project.

My position within this project is all positions left, right, center, up & down, hence reaching out here

Please register here to download the latest version:

http://www.ecere.com/Vanilla/
  #4  
Old 09-Aug-2007, 12:48
Kimmo Kimmo is offline
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Re: C-derived OO Prog Language, Cross Platform GUI Toolkit, 2D/3D Graphics Engine Pro


Maybe you could also give some info about why you think this would be better suited and to where than other languages around?

I could probably too try it out, but being a novice no contributions whatsoever would (most probably) be put forth.
  #5  
Old 09-Aug-2007, 12:54
jerstlouis jerstlouis is offline
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Re: C-derived OO Prog Language, Cross Platform GUI Toolkit, 2D/3D Graphics Engine Pro


If you check out the Technologies link on my website, it describes all the advantages of eC.

It's particularly well suited to people still sticking with C and C++ rather than going with newer languages such as Java and C#, or otherwise willing to try out something else than Java & C#.

Simply put, eC offers the ease of use of these with the performance of the former. But the Ecere SDK is also about the framework itself with offers a load of cross-platform functionality from GUI to networking, with a builtin multi-platform 3D engine.
  #6  
Old 23-Aug-2007, 04:23
davis
 
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Re: C-derived OO Prog Language, Cross Platform GUI Toolkit, 2D/3D Graphics Engine Pro


Quote:
Originally Posted by jerstlouis
If you check out the Technologies link on my website, it describes all the advantages of eC.

It's particularly well suited to people still sticking with C and C++ rather than going with newer languages such as Java and C#, or otherwise willing to try out something else than Java & C#.

Simply put, eC offers the ease of use of these with the performance of the former. But the Ecere SDK is also about the framework itself with offers a load of cross-platform functionality from GUI to networking, with a builtin multi-platform 3D engine.

Closed source, binary only distributions...so much for developer interaction. Sounds more like you need "end users" or API "bug finders."


:davis:
  #7  
Old 23-Aug-2007, 05:28
jerstlouis jerstlouis is offline
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Re: C-derived OO Prog Language, Cross Platform GUI Toolkit, 2D/3D Graphics Engine Pro


At this point the project is still in pre-release.
The plan is to go open-source in the near future.
I am currently looking for developers wanting to use the SDK for their own project.
I am interested in people wanting to contribute as well, if you are interested let's have a chat and I can provide you with the source code.
  #8  
Old 23-Aug-2007, 05:46
davis
 
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Re: C-derived OO Prog Language, Cross Platform GUI Toolkit, 2D/3D Graphics Engine Pro


Quote:
Originally Posted by jerstlouis
At this point the project is still in pre-release.
The plan is to go open-source in the near future.
I am currently looking for developers wanting to use the SDK for their own project.
I am interested in people wanting to contribute as well, if you are interested let's have a chat and I can provide you with the source code.

I'm less likely to start a new project using a new SDK that includes a new compiler when I have the full force of Qt available to me, which is well documented and actively and aggressively being developed both commercially and open source. Granted, it requires C++, but that isn't a problem for me or the targets it supports.

I'd be more interested in looking at a new SDK in terms of its portability, particularly to embedded platforms. A few minutes with the sources would easily tell me a reasonable approximation of the challenges associated with supporting a new platform, particularly one where resources were at a premium.

I'd be interested in porting something like this to Windows CE, where resources are definitely "constrained," but certainly not on the level that is typically associated with "embedded" systems.

I'm not a big fan of the fat, slow, interpreted worlds where pointers are a no-no. They present "interesting challenges" when integrating the low-level with the app space.


:davis:
  #9  
Old 23-Aug-2007, 05:59
jerstlouis jerstlouis is offline
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Re: C-derived OO Prog Language, Cross Platform GUI Toolkit, 2D/3D Graphics Engine Pro


eC is not interpreted, but presents many advantages to C++.
Pointers are available for you and so is all the features of the C language.

The driver architecture of the Ecere SDK makes it very easy to support new platforms, the mobile world is one place I want to go. The lightness of my toolkit makes it particularly interesting for the embedded.

There are among other things, drivers for display system including GDI, Direct3D, OpenGL, X, text-mode ncurses console and text mode win32 console. There is also interface drivers for: Win32 GUI, Win32 Console, X, Ncurses console... There used to be drivers for DOS 32bit protected mode using DJGPP also. This is just to show how portable the toolkit is. Everything is built on top of this cross-platform/cross-drivers system.

I'm hoping this clarifies things, if you're interested in discussing this further I'd be more than happy to help you port the SDK to Windows CE.
  #10  
Old 23-Aug-2007, 07:30
davis
 
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Re: C-derived OO Prog Language, Cross Platform GUI Toolkit, 2D/3D Graphics Engine Pro


Quote:
Originally Posted by jerstlouis
eC is not interpreted, but presents many advantages to C++.

...nobody suggested it was. In reference to your communique regarding Java and C#...I don't particularly care for interpreted languages.

Quote:
Originally Posted by jerstlouis
Pointers are available for you and so is all the features of the C language.

Of course. Anybody who has read any of the content of your site would gleam that information.

Quote:
Originally Posted by jerstlouis
The driver architecture of the Ecere SDK makes it very easy to support new platforms, the mobile world is one place I want to go. The lightness of my toolkit makes it particularly interesting for the embedded.

There are among other things, drivers for display system including GDI, Direct3D, OpenGL, X, text-mode ncurses console and text mode win32 console. There is also interface drivers for: Win32 GUI, Win32 Console, X, Ncurses console... There used to be drivers for DOS 32bit protected mode using DJGPP also. This is just to show how portable the toolkit is. Everything is built on top of this cross-platform/cross-drivers system.

I'm hoping this clarifies things, if you're interested in discussing this further I'd be more than happy to help you port the SDK to Windows CE.

I don't feel that I needed clarification, however, I think that a WinCE port would be cool.


:davis:
 
 

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