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“almost” changing screen resolution reduces CPU workload?I run a graphical application, coded in MS Visual C++ 6.0 using MFC.
Occasionally the application seems to generate a problematically high workload for the CPU and as a result, of course, the program lags. I found a strange way to solve this problem temporarily, “almost” change the screen resolution. When accessing Windows XPs change screen resolution dialogue (not accepting the new resolution but merely previewing the new setting and cancel the dialogue) my CPU workload is dramatically reduced, from about 50% to 7-10%. Any suggestions on how this works? How Windows/MFC/VC++ handle screen resolution changes (memories flushed etc.)? |
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